on utilise les lanes au lieu des nodes

This commit is contained in:
leo 2022-02-07 17:03:31 +01:00
parent 21e4d6a1db
commit a6339aecba
Signed by: leo
GPG Key ID: 0DD993BFB2B307DB

24
Car.py
View File

@ -2,14 +2,36 @@ import sumolib
import pygame as pg
class Car:
def initPath(self):
startEdge=self.map.getEdge(self.route[self.index])
nextEdge=self.map.getEdge(self.route[self.index+1])
inverted=not (startEdge.getToNode()==nextEdge.getFromNode() or startEdge.getToNode()==nextEdge.getToNode)
laneId=0 if inverted else 1
self.laneShape=startEdge.getLane(laneId).getShape()
if(inverted):
self.laneShape.reverse()
def __init__(self,carID,route,parentMap,surface):
self.id=carID
self.route=route
self.map=parentMap
self.pos=self.map.getEdge(route[0]).getFromNode().getCoord()
self.index=0
startEdge=self.map.getEdge(route[0])
nextEdge=self.map.getEdge(route[1])
self.initPath()
self.pos=self.laneShape[0]
self.surf=surface
def draw(self):
pg.draw.circle(self.surf,(255,0,0),self.map.convertPos(self.pos),5)
def update(self,dt):
lgt=self.v*dt
while(lgt>0):
pass