import sumolib import pygame as pg import math class Car: def initPath(self): startEdge=self.route[self.index] nextEdge=self.route[self.index+1] inverted=not (startEdge.getToNode()==nextEdge.getFromNode() or startEdge.getToNode()==nextEdge.getToNode()) laneId=0 if not inverted else 1 self.laneShape=startEdge.getLane(laneId).getShape() if(inverted): self.laneShape.reverse() print(f"{self.id} : {startEdge.getID()} -> {nextEdge.getID()} via {laneId}") def __init__(self,carID,route,parentMap,surface): self.id=carID self.map=parentMap self.index=0 self.laneInd=0 self.route=[] route=list(map(self.map.getEdge,route)) for r,rn in zip(route,route[1:]): self.route.append(r) conn=r.getConnections(rn)[0] # Si il trouve pas de connection c'est la merde edge=self.map.getLane(conn.getViaLaneID()).getEdge() self.route.append(edge) self.initPath() self.pos=list(self.laneShape[0]) self.v=0 self.a=0 self.b=20 self.surf=surface def draw(self,col): pg.draw.circle(self.surf,col,self.map.convertPos(self.pos),5) def conduite(self): vmax=50 # vitesse max sur la route actuelle vleader=vmax # vitesse de la voiture leader bleader=15 vbar=(self.v+vleader)/2 bbar=(bleader+self.b)/2 # decelleration de la vleader et de self S=5 T=0.3 vsec=vleader+(S-vmax*T)/(vbar/bbar+T) vd=min(vmax,vsec) self.v=max(0,vd) def update(self,dt): self.conduite() lgt=self.v*dt while(lgt>0): endPos=self.laneShape[self.laneInd+1] l=math.dist(self.pos,self.laneShape[self.laneInd+1]) if lgt>=l: lgt-=l pos=list(self.laneShape[-1]) self.laneInd+=1 if(self.laneInd>=len(self.laneShape)-1): self.laneInd=0 self.index+=1 if(self.index>=len(self.route)-1): self.index=0 self.initPath() self.pos=list(self.laneShape[self.laneInd]) continue adv=lgt/l self.pos[0]+=(endPos[0]-self.pos[0])*adv self.pos[1]+=(endPos[1]-self.pos[1])*adv lgt=0