import sumolib from math import dist from PySide6.QtGui import QPainter from PySide6.QtCore import QPointF class Car: def getShape(self, edgeInd): startEdge = self.route[edgeInd] nextEdge = self.route[edgeInd+1] inverted = not (startEdge.getToNode()==nextEdge.getFromNode() or startEdge.getToNode()==nextEdge.getToNode()) laneId = 0 if not inverted else 1 lane = startEdge.getLane(laneId) vmax = lane.getSpeed() laneShape = lane.getShape() if(inverted): laneShape = laneShape.reverse() return (laneShape, vmax, laneId) def initPath(self): newLane = self.getShape(self.index) self.laneShape = newLane[0] self.vmax = newLane[1] self.laneId = newLane[2] self.infoWidg.setVal("Index",f"{self.index}/{len(self.route)}") self.infoWidg.setVal("Edge",self.route[self.index]) #print(f"{self.id} : {startEdge.getID()} -> {nextEdge.getID()} via {laneId}") def __init__(self,carID,route,parentMap,parentController,infoWidg): self.id=carID self.map=parentMap self.controller=parentController self.infoWidg=infoWidg self.index=0 self.laneInd=0 self.route=[] self.laneShape=None self.laneId=0 self.leader=None self.pos=[0,0] self.v=0 self.a=10 self.b=20 self.vmax=0 self.infoWidg.setVal("Position",self.pos) self.infoWidg.setVal("Vitesse",self.v) self.infoWidg.setVal("Index",f"{self.index}/{len(route)}") self.rawRoute = route def prepareRoute(self): route = list(map(self.map.getEdge,self.rawRoute)) for r,rn in zip(route,route[1:]): self.route.append(r) conn=r.getConnections(rn) if(len(conn)==0): continue edge=self.map.getLane(conn[0].getViaLaneID()).getEdge() self.route.append(edge) secEdge=edge.getConnections(rn)[0].getViaLaneID() # Parfois je sais pas pourquoi il coupe les edges internes, mais il marque quand même la connection, ducoup pour contourner while secEdge!="": edge=self.map.getLane(secEdge).getEdge() self.route.append(edge) secEdge=edge.getConnections(rn)[0].getViaLaneID() self.initPath() self.pos=list(self.laneShape[0]) def getLeader(self, maxDist): shapeInd = self.laneInd edgeInd = self.index laneShape = self.laneShape laneId = self.laneId l = 0 carsHere = self.controller.getCarsOnLane(self.route[edgeInd].getID(), laneId) while(l=len(laneShape)-1): shapeInd = 0 edgeInd+=1 carsHere = self.controller.getCarsOnLane(self.route[edgeInd].getID(), laneId) if(edgeInd>=len(self.route)-1): return newLane = self.getShape(edgeInd) laneShape = newLane[0] laneId = newLane[2] else: return closest return def draw(self,painter): pt = QPointF(*self.pos) painter.drawEllipse(pt,3,3) def conduite(self,vmax,leader,dt): if(leader is None): vleader=self.v bleader=self.b else: vleader=leader.v # vitesse de la voiture leader bleader=leader.b vbar=(self.v+vleader)/2 bbar=(bleader+self.b)/2 S=5 T=0.3 vsec=vleader+(S-vmax*T)/(vbar/bbar+T) vd=min(self.v+self.a*dt,vmax,vsec) self.v=max(0,vd) self.infoWidg.addSpeedPoint(2,self.controller.t,self.v) self.infoWidg.addSpeedPoint(0,self.controller.t,vmax) self.infoWidg.addSpeedPoint(1,self.controller.t,vsec) def update(self,dt): self.leader=self.getLeader(50) self.conduite(self.vmax,self.leader,dt) lgt=self.v*dt while(lgt>0): endPos=self.laneShape[self.laneInd+1] l=dist(self.pos,endPos) if lgt>=l: lgt-=l pos=list(self.laneShape[-1]) self.laneInd+=1 if(self.laneInd>=len(self.laneShape)-1): self.laneInd=0 self.index+=1 if(self.index>=len(self.route)-1): self.index=0 self.initPath() self.pos=list(self.laneShape[self.laneInd]) continue adv=lgt/l self.pos[0]+=(endPos[0]-self.pos[0])*adv self.pos[1]+=(endPos[1]-self.pos[1])*adv lgt=0 self.infoWidg.setVal("Position", self.pos) self.infoWidg.setVal("Vitesse", self.v) self.infoWidg.setVal("Leader", self.leader if self.leader is None else self.leader.id)