import sumolib import pygame as pg import math class Car: def initPath(self): startEdge=self.map.getEdge(self.route[self.index]) nextEdge=self.map.getEdge(self.route[self.index+1]) inverted=not (startEdge.getToNode()==nextEdge.getFromNode() or startEdge.getToNode()==nextEdge.getToNode) laneId=0 if inverted else 1 self.laneShape=startEdge.getLane(laneId).getShape() if(inverted): self.laneShape.reverse() def __init__(self,carID,route,parentMap,surface): self.id=carID self.route=route self.map=parentMap self.index=0 self.laneInd=0 startEdge=self.map.getEdge(route[0]) nextEdge=self.map.getEdge(route[1]) self.initPath() self.pos=list(self.laneShape[0]) self.v=50 self.a=0 self.surf=surface def draw(self,col): pg.draw.circle(self.surf,col,self.map.convertPos(self.pos),5) def update(self,dt): lgt=self.v*dt while(lgt>0): endPos=self.laneShape[self.laneInd+1] l=math.dist(self.pos,self.laneShape[self.laneInd+1]) if lgt>=l: lgt-=l pos=list(self.laneShape[-1]) self.laneInd+=1 if(self.laneInd>=len(self.laneShape)-2): self.laneInd=0 self.index+=1 if(self.index>=len(self.route)-2): self.index=0 self.initPath() self.pos=list(self.laneShape[self.laneInd]) continue adv=lgt/l self.pos[0]+=(endPos[0]-self.pos[0])*adv self.pos[1]+=(endPos[1]-self.pos[1])*adv lgt=0