IRESTE/Car.py

523 lines
20 KiB
Python

import sumolib
from math import dist, ceil, sqrt, log, cos, sin, atan2, pi
from random import randint, uniform
from PySide6.QtGui import QPainter
from PySide6.QtCore import QPointF, Signal, QObject, Qt
from itertools import islice
class updateSignals(QObject):
updateDisp = Signal(tuple)
addGraphPt = Signal(tuple)
class Car():
CLIGNO_NONE = 0
CLIGNO_LEFT = 1
CLIGNO_RIGHT = 2
def getShape(self, edgeInd):
startEdge = self.route[edgeInd]
laneId = 0
lane = startEdge.getLane(laneId)
vmax = lane.getSpeed()
laneShape = lane.getShape()
return (laneShape, vmax, laneId)
def initPath(self):
newLane = self.getShape(self.index)
self.laneShape = newLane[0]
self.vmax = newLane[1]
self.laneId = newLane[2]
if self.infoWidg is None:
return
self.signals.updateDisp.emit(("Index",f"{self.index}/{len(self.route)}"))
self.signals.updateDisp.emit(("Edge",self.route[self.index]))
#print(f"{self.id} : {startEdge.getID()} -> {nextEdge.getID()} via {laneId}")
def __init__(self,carID,route,startTime,parentMap,parentController,infoWidg):
self.id=carID
self.map=parentMap
self.controller=parentController
self.infoWidg=infoWidg
self.index=0
self.laneInd=0
self.route=[]
self.laneShape=None
self.laneId=0
self.leader=None
self.startTime=float(startTime)
self.cligno=[]
self.pos=[0,0]
self.dir=0
self.v=0
self.a=10
self.b=20
self.minSpace=20
self.leaderBefore=False
self.distToInter=0
self.timeStopped=0
self.speedPercentage=0
self.ticksLived=0
self.timeAtInter = 0
self.forceThrough = False
self.vmax=0
self.alpha = 0.1
self.beta = 0.1
self.nu = 0
self.gamma = 10
self.delta = 0
self.T = uniform(0.9,1.6)
self.size = 3
self.vroom = 0
self.rawRoute = route
if infoWidg is None:
return
self.signals=updateSignals()
self.signals.updateDisp.connect(self.infoWidg.setVal)
self.signals.addGraphPt.connect(self.infoWidg.addSpeedPoint)
self.signals.updateDisp.emit(("Position",self.pos))
self.signals.updateDisp.emit(("Vitesse",self.v))
self.signals.updateDisp.emit(("Index",f"{self.index}/{len(route)}"))
def prepareRoute(self):
route = list(map(self.map.getEdge,self.rawRoute))
if None in route:
print("error planning route, mismatched net/demand?")
return
for r,rn in zip(route,route[1:]):
self.route.append(r)
conn=r.getConnections(rn)
if(len(conn)==0):
continue
if conn[0].getDirection() == "l":
self.cligno.append(self.CLIGNO_LEFT)
elif conn[0].getDirection() == "r":
self.cligno.append(self.CLIGNO_RIGHT)
else:
self.cligno.append(self.CLIGNO_NONE)
edge=self.map.getLane(conn[0].getViaLaneID()).getEdge()
self.route.append(edge)
self.cligno.append(self.CLIGNO_NONE)
secEdge=edge.getConnections(rn)[0].getViaLaneID() # Parfois je sais pas pourquoi il coupe les edges internes, mais il marque quand même la connection, ducoup pour contourner
while secEdge!="":
edge=self.map.getLane(secEdge).getEdge()
self.route.append(edge)
self.cligno.append(self.CLIGNO_NONE)
secEdge=edge.getConnections(rn)[0].getViaLaneID()
self.initPath()
self.pos=list(self.laneShape[0])
def getLeader(self, maxDist):
shapeInd = self.laneInd
edgeInd = self.index
prevInd = edgeInd
laneShape = self.laneShape
laneId = self.laneId
l = 0
carsHere = self.controller.getCarsOnLane(self.route[edgeInd].getID(), laneId)
carsHere = list(filter(lambda c: c.id != self.id, carsHere))
self.leaderBefore = False
while(l<maxDist):
endPos = laneShape[shapeInd+1]
carsReallyHere = filter(lambda c: c.laneInd == shapeInd, carsHere)
if l == 0:
carsReallyHere = filter(lambda c: dist(c.pos,endPos) < dist(self.pos,endPos),carsReallyHere)
closest = None
carsReallyHere = list(carsReallyHere)
try:
closest = min(carsReallyHere, key=lambda c: dist(c.pos,laneShape[shapeInd]))
except ValueError as e:
if l == 0:
l+=dist(self.pos,endPos)
else:
l+=dist(laneShape[shapeInd],endPos)
shapeInd+=1
if(shapeInd>=len(laneShape)-1):
shapeInd = 0
edgeInd+=1
carComing = self.getLeaderAtIntersection(prevInd,edgeInd)
if(carComing is not None):
self.distToInter = l # y as un bug qqu part dans le calcul de la distance, ça saute quand on change d'edge
if self.route[edgeInd].isSpecial():
self.distToInter += self.route[edgeInd + 1].getLength()
self.leaderDist = carComing[0]
self.leaderBefore = True
return carComing[1]
if(not self.route[edgeInd].isSpecial()):
prevInd = edgeInd
carsHere = self.controller.getCarsOnLane(self.route[edgeInd].getID(), laneId)
carsHere = list(filter(lambda c: c.id != self.id, carsHere)) # me demande pas pourquoi mais si on le convertit pas en liste ici le filter original est modifié
if(edgeInd>=len(self.route)-1):
return
newLane = self.getShape(edgeInd)
laneShape = newLane[0]
laneId = newLane[2]
else:
if l == 0:
l+=dist(self.pos, closest.pos)
else:
l+=dist(laneShape[shapeInd], closest.pos)
if l <= maxDist:
self.leaderDist = l
return closest
else:
return
return
def getCurrentEdge(self):
return self.route[self.index]
def getCarDist(self, car, edge, laneInd, startFromEnd = True):
lanes = edge.getLane(laneInd).getShape().copy()
if startFromEnd:
lanes.reverse()
cDist = 0
for i,l in enumerate(lanes[:-1]):
if car.laneInd != (i if not startFromEnd else len(lanes)-i-2):
cDist += dist(l, lanes[i+1])
else:
cDist += dist(l, car.pos)
return cDist
return cDist
def getLeaderAtIntersection(self, prevInd, edgeInd):
while(self.route[edgeInd].isSpecial()):
return
edgeInd = edgeInd + 1
if edgeInd >= len(self.route):
print(self.id,"fu")
return None
while self.route[prevInd].isSpecial():
prevInd -= 1
if prevInd < 0:
print(self.id, "fu2")
return None
inter = self.route[edgeInd-1].getFromNode()
connections = self.route[prevInd].getConnections(self.route[edgeInd])
if(len(connections)==0):
print("aaaaaaaaa")
return None
connection = connections[0]
linkInd = inter.getLinkIndex(connection)
if(linkInd == -1): # Ca devrait pas arriver, mais de toute évidence ça arrive
print(self.id, "fu3")
return;
resp = inter._prohibits[linkInd] # Si je me souvient bien les variables précédées d'un _ doivent pas être touchées?
connRaw = inter.getConnections()
conn = [0] * len(resp)
for c in connRaw:
ind = inter.getLinkIndex(c)
if(ind == -1):
continue
conn[ind] = c
cars = []
for i,f in enumerate(reversed(resp)):
if(f == '0'):
continue
edge = conn[i].getFrom()
laneInd = conn[i].getFromLane().getIndex()
intLane = self.map.getLane(conn[i].getViaLaneID())
intLaneLgt = intLane.getLength()
carsInEdge = self.controller.getCarsOnLane(edge.getID(), laneInd)
carsInEdge = list(filter(lambda c: c.nextNonSpecialEdge() == conn[i].getTo(), carsInEdge))
#carsInEdge = list(carsInEdge)
#carsInEdge = list(filter(lambda c: c.nextNonSpecialEdge() == self.nextNonSpecialEdge(), carsInEdge))
if len(carsInEdge) != 0:
carsInEdge = zip([self.getCarDist(c, edge, laneInd)+intLaneLgt for c in carsInEdge], carsInEdge)
closest = min(carsInEdge, key=lambda c: c[0])
cars.append(closest)
intEdge = intLane.getEdge()
carsInEdge = list(self.controller.getCarsOnLane(intEdge.getID(), intLane.getIndex()))
if len(carsInEdge) != 0:
carsInEdge = zip([self.getCarDist(c, intEdge, intLane.getIndex()) for c in carsInEdge], carsInEdge)
closest = min(carsInEdge, key=lambda c: c[0])
cars.append(closest)
if(len(cars) == 0):
return None
cDist,closest = min(cars, key=lambda c: c[0])
return (cDist,closest)
def turnNext(self):
return self.cligno[self.index] != self.CLIGNO_NONE
def nextNonSpecialEdge(self):
return next(filter(lambda e: not e.isSpecial(), islice(self.route, self.index + 1, None)))
def draw(self,painter):
pt = QPointF(*self.pos)
if self.forceThrough:
painter.setPen(Qt.blue)
elif self.leader is None:
painter.setPen(Qt.gray)
painter.drawEllipse(pt,self.size,self.size)
painter.drawLine(self.pos[0], self.pos[1], self.pos[0]+5*cos(self.dir), self.pos[1]+5*sin(self.dir))
if len(self.cligno) != 0 and self.cligno[self.index] != self.CLIGNO_NONE:
painter.save()
painter.setPen(Qt.yellow)
d = self.dir + pi/2
if self.cligno[self.index] == self.CLIGNO_RIGHT:
d += pi
painter.drawEllipse(pt + self.size * QPointF(cos(d),sin(d)), 3, 3)
painter.restore()
if self.vroom != 0:
painter.save()
d=(60-self.vroom)*0.2
painter.translate(pt + QPointF(0,d))
painter.scale(1,-1)
font = painter.font();
font.setPixelSize(ceil(self.vroom*0.2));
painter.setFont(font)
painter.drawText(QPointF(0,0),"vroom")
self.vroom -= 1
painter.restore()
#elSize = self.v * self.T
#painter.drawEllipse(pt,elSize, elSize)
def conduite(self,vmax,leader,dt):
"""if self.id == "f_00" and self.controller.t%10>5:
self.v = 0
return
"""
if(leader is None):
self.v = self.vmax
self.updateGraph(self.v, vmax, 0)
return
vleader=50#self.v
bleader=self.b
else:
vleader=leader.v # vitesse de la voiture leader
bleader=leader.b
if(self.leaderBefore):
if(vleader == 0):
return
if(self.distToInter > (self.T * self.vmax) or ((self.distToInter / self.vmax) < (self.leaderDist / vleader) - 2 * self.T)):
self.v=self.vmax
else:
self.v = 0
self.updateGraph(self.v, vmax, 0)
return
vbar=(self.v+vleader)/2
bbar=(bleader+self.b)/2
# S = vleader * 3.6 * 0.6
Si=self.leaderDist-vleader*self.T
#S=vf**2 / self.b + vleader**2 / bleader + self.gamma * vf + self.delta
T=self.T
vsec=vleader+(Si-vmax*T)/(vbar/bbar+T)
vd=min(self.v+self.a*dt,vmax,vsec)
#vf=min(va,vb2)
#va=self.v+2.5*self.a*self.T*(1-(self.v/vd))*sqrt(0.025+(self.v/vd))
#vb2=self.b*self.T+sqrt((self.b)**2*(self.T)**2-self.b*(2*(S-Si)-self.v*self.T-((vleader)**2/bbar)))
self.v=max(0,vd)
self.updateGraph(self.v, vmax, vsec)
def conduiteGipps(self, dt): #Nope
Va = self.v + 2.5 * self.a * dt * (1 - self.v/self.vmax) * sqrt(0.025 + self.v/self.vmax)
#Vb = self.b * dt + sqrt(self.b**2 * dt**2 - self.b * )
def calcTti(self, dist, v0, vmax, a):
ttms = (vmax - v0)/a # "time to max speed", temps pris par la voiture pour atteindre la vmax à partir de sa vitesse actuelle
delta = v0**2 + 2*a*dist # delta du trinome qui donne le temps mis pour traverser la distance dist
tti = (-v0 + sqrt(delta))/a # "time to intersection", temps mis pour arriver à l'intersection(dist), si il n'y a pas de vmax
sai = v0 + tti*a # "speed at intersection", vitesse qu'aura la voiture quand elle arrivera
if tti > ttms: # si on atteint vmax avant l'intersection alors ça foire le calcul
dbvm = a/2 * ttms**2 + v0 * ttms # "distance before vmax", distance parcouru avant d'atteindre vmax
tti = ttms + (dist - dbvm) / vmax # la temps necessaire est donc : temps pour atteindre vmax + temps pour traverser le reste à la vitesse vmax
sai = vmax
return (tti, sai)
def conduiteKrauss(self, vmax, leader, dt):
"""if self.id == "f_00" and self.controller.t%10>5:
self.v = 0
return
if self.id == "v_0" and self.controller.t > 5:
self.v = 0
self.updateGraph(self.leaderDist, self.distToInter, 0)
return
"""
if False and ("f_0" in self.id or "f_1" in self.id or "f_2" in self.id):
self.v = 0
return
if not self.leaderBefore:
self.forceThrough = False
if leader is None:
vd = min(self.v + self.a * dt, vmax)
self.v = max(0, vd-self.nu)
return
vleader = leader.v
bleader = leader.b
# si on est à une intersection
if(self.leaderBefore):
if self.v == 0:
self.timeAtInter += dt
else:
self.timeAtInter = 0
# on calcule le temps qu'on va mettre à arriver à l'intersection
# et le temps que le leader va mettre
nextInternalIndex = self.index # Pour la voiture actuelle, dans l'ideal on calculerait la durée selon la vitesse sur chaque troncon
while not self.route[nextInternalIndex].isSpecial(): # Mais pour l'instant on prend juste la vitesse sur le troncon interne (le plus lent en general)
nextInternalIndex += 1
tti, sai = self.calcTti(self.distToInter, self.v, self.route[nextInternalIndex].getLane(0).getSpeed(), self.a) # TODO : laneID
ltti, lsai = self.calcTti(self.leaderDist, vleader, leader.vmax, leader.a)
lta = (leader.vmax-vleader) / leader.a # temps ou le leader accelere (i.e on ne gagne pas de vitesse relative) (on considere que leader.a==self.a)
marg = lta + (lsai-sai) / self.a # marge à prendre pour accelerer après l'intersection sans que le leader nous rattrape
tts = self.v/self.b # time to stop, temps pour s'arreter si on freine mnt
dts = self.v*tts - (self.b*tts**2)/2 # distance to stop, distance parcouru en tts si on freine
#print(self.distToInter, self.minSpace, dts)
# Si on est bloqué dans une dépendance circulaire
if self.timeAtInter > 10 and self.circularLeaderDep():
self.forceThrough = True
if self.forceThrough:
self.leader = None # On supprime le leader (pour que seulement la premiere voiture detecte la dependance circulaire)
self.v = min(vmax, self.v + self.a*dt)
return
# si on est suffisement loin de l'intersection (i.e on s'en fout du leader)
# ou si on as le temps d'arriver à l'intersection avant le leader (plus un marge pour garder un distance de sécu)
# alors on accelere pour s'inserer
#print(tti, leader.T, marg, ltti)
if self.distToInter > self.minSpace + dts or (tti + leader.T + marg) < ltti:
self.v = min(vmax, self.v + self.a*dt)
#print(self.id, "ca passe")
else:# sinon on freine
self.v = max(0, self.v - self.b*dt)
self.updateGraph(self.v, vmax, 0)
return
vb = (vleader + self.v) / 2
bb = (bleader + self.b) / 2
vsec = vleader + (self.leaderDist - vleader * self.T - self.minSpace)/((vb/bb) + self.T)
vd = min(self.v + self.a * dt, vsec, vmax)
self.v = max(0, vd-self.nu)
self.updateGraph(self.v, vmax, vsec)
# fonction pour verifier si on as pas une dependence circulaire de leader
def circularLeaderDep(self):
l = self.leader
timeout = 5
ls = []
while l is not None and timeout > 0:
ls.append(l.id)
if l.id == self.id:
print(ls)
return True
timeout -= 1
l = l.leader
return False
def updateGraph(self, v, vmax, vsec):
if self.infoWidg is None:
return
self.signals.addGraphPt.emit((2,self.controller.t,v))
self.signals.addGraphPt.emit((0,self.controller.t,vmax))
self.signals.addGraphPt.emit((1,self.controller.t,vsec))
def update(self,dt):
if self.controller.t < self.startTime:
return
"""
if self.v < 1 and self.getCurrentEdge().isSpecial():
print(f"{self.id} stalled where he souldn't have")
"""
self.leader=self.getLeader(100)
self.conduiteKrauss(self.vmax,self.leader,dt)
if self.v == 0:
self.timeStopped += dt
self.speedPercentage += self.v/self.vmax
self.ticksLived += 1
lgt=self.v*dt
self.dir = atan2(self.laneShape[self.laneInd+1][1]-self.pos[1],self.laneShape[self.laneInd+1][0]-self.pos[0])
while(lgt>0):
endPos=self.laneShape[self.laneInd+1]
l=dist(self.pos,endPos)
if lgt>=l:
lgt-=l
pos=list(self.laneShape[-1])
self.laneInd+=1
if(self.laneInd>=len(self.laneShape)-1):
self.laneInd=0
self.index+=1
if(self.index>=len(self.route)-1):
self.index=0
self.controller.destroyCar(self)
self.initPath()
self.pos=list(self.laneShape[self.laneInd])
continue
adv=lgt/l
self.pos[0]+=(endPos[0]-self.pos[0])*adv
self.pos[1]+=(endPos[1]-self.pos[1])*adv
lgt=0
if self.controller.vroomEnable and randint(0,100) == 0:
self.vroom = 60
if self.infoWidg is None:
return
self.signals.updateDisp.emit(("Position", self.pos))
self.signals.updateDisp.emit(("Vitesse", self.v))
self.signals.updateDisp.emit(("Leader", self.leader if self.leader is None else f"{self.leader.id} @ {self.leaderDist:.2f}m (inter : {self.leaderBefore})"))
def __copy__(self):
copy = Car(self.id, self.rawRoute, self.startTime, self.map, self.controller, self.infoWidg)
copy.route = self.route
copy.cligno = self.cligno
copy.pos = self.pos.copy()
copy.laneShape = self.laneShape
copy.laneId = self.laneId
copy.vmax = self.vmax
return copy