Initial commit

This commit is contained in:
leo 2023-08-07 19:29:35 +02:00
commit 9f36b6f556
Signed by: leo
GPG Key ID: 0DD993BFB2B307DB
6 changed files with 152 additions and 0 deletions

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.gitignore vendored Normal file
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build

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.gitmodules vendored Normal file
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[submodule "PSE-firmware"]
path = PSE-firmware
url = ssh://git@git.leserveurdansmongrenier.uk:16822/leo/PSE-firmware.git

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.10)
project(lvgl)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR})
file(GLOB_RECURSE INCLUDES "./*.h" )
SET(CMAKE_CXX_FLAGS "-O3")
find_package(SDL2 REQUIRED SDL2)
include_directories(${SDL2_INCLUDE_DIRS})
add_subdirectory(PSE-firmware/Drivers/lvgl)
include_directories(PSE-firmware/Core/Inc)
add_executable(main main.c PSE-firmware/Core/Src/logo_mint_resize.c ${SOURCES} ${INCLUDES})
add_compile_definitions(LV_CONF_INCLUDE_SIMPLE)
target_link_libraries(main PRIVATE lvgl ${SDL2_LIBRARIES})
add_custom_target (run COMMAND ${EXECUTABLE_OUTPUT_PATH}/main)
target_compile_options(lvgl PRIVATE -Werror -Werror=float-conversion)

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PSE-firmware Submodule

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Subproject commit 6dd655d9e53d23e108c46d089ec33f753eed7aa1

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main.c Normal file
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#include <SDL2/SDL.h>
#include <SDL2/SDL_pixels.h>
#include <pthread.h>
#include <unistd.h>
#include "lvgl.h"
#include "main.h"
#define BUFF_SIZE (320 * 10)
#define LCD_WIDTH 320
#define LCD_HEIGHT 240
static lv_disp_draw_buf_t disp_buf;
static lv_color_t buf_1[BUFF_SIZE];
SDL_Window* window = NULL;
SDL_Surface* screenSurface = NULL;
int main(int argc, char** argv){
if(SDL_Init( SDL_INIT_VIDEO ) < 0){
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
exit(-1);
}
window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, LCD_WIDTH, LCD_HEIGHT, SDL_WINDOW_SHOWN );
if(window == NULL){
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
}
screenSurface = SDL_GetWindowSurface(window);
lv_init();
lv_disp_draw_buf_init(&disp_buf, buf_1, NULL, BUFF_SIZE);
lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv);
disp_drv.draw_buf = &disp_buf;
disp_drv.hor_res = LCD_WIDTH;
disp_drv.ver_res = LCD_HEIGHT;
disp_drv.flush_cb = &my_flush_cb;
lv_disp_drv_register(&disp_drv);
lv_disp_t * disp = lv_disp_drv_register(&disp_drv);
lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = &touchscreen_read_callback;
lv_indev_t * my_indev = lv_indev_drv_register(&indev_drv);
LV_IMG_DECLARE(logo_mint_resize);
lv_obj_t * logo_mint = lv_img_create(lv_scr_act());
lv_img_set_src(logo_mint, &logo_mint_resize);
lv_obj_set_style_bg_color(lv_scr_act(), lv_color_hex(0x0), LV_PART_MAIN);
lv_obj_align(logo_mint, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_size(logo_mint, 320, 240);
lv_obj_t* cursor_pos = lv_label_create(lv_scr_act());
lv_obj_t* cursor = lv_label_create(lv_scr_act());
lv_label_set_text(cursor, "A");
lv_indev_set_cursor(my_indev, cursor);
pthread_t tickThread;
pthread_create(&tickThread, NULL, tick_thread, NULL);
while(1){
lv_timer_handler();
int x,y;
Uint32 button = SDL_GetMouseState(&x, &y);
lv_label_set_text_fmt(cursor_pos, "%d : %d", x, y);
SDL_Event e;
SDL_PollEvent(&e);
if(e.type == SDL_QUIT)
break;
}
SDL_DestroyWindow(window);
SDL_Quit();
}
void my_flush_cb(lv_disp_drv_t * disp, const lv_area_t * area, lv_color_t * buf){
int32_t x, y;
for(y = area->y1; y <= area->y2; y++) {
for(x = area->x1; x <= area->x2; x++) {
Uint32 * const target_pixel = (Uint32 *) ((Uint8 *) screenSurface->pixels + y * screenSurface->pitch + x * screenSurface->format->BytesPerPixel);
Uint16 col = *(Uint16*)buf;
*target_pixel = SDL_MapRGB(screenSurface->format, (col & 0xF800) >> 8, (col & 0x07E0) >> 3, (col & 0x001F) << 3);
buf++;
}
}
SDL_UpdateWindowSurface(window);
/* IMPORTANT!!!
* Inform LVGL that you are ready with the flushing and buf is not used anymore*/
lv_disp_flush_ready(disp);
}
void touchscreen_read_callback(lv_indev_drv_t * drv, lv_indev_data_t*data){
int x, y;
Uint32 button = SDL_GetMouseState(&x, &y);
if(SDL_BUTTON(1)) {
data->state = LV_INDEV_STATE_PRESSED;
} else {
data->state = LV_INDEV_STATE_RELEASED;
}
data->point.x = x;
data->point.y = y;
}
void * tick_thread (void *args){
while(1) {
usleep(5*1000); /*Sleep for 5 millisecond*/
lv_tick_inc(5); /*Tell LVGL that 5 milliseconds were elapsed*/
}
}

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main.h Normal file
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void my_flush_cb(lv_disp_drv_t * disp, const lv_area_t * area, lv_color_t * buf);
void touchscreen_read_callback(lv_indev_drv_t * drv, lv_indev_data_t*data);
void * tick_thread (void *args);