Initial commit
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commit
9f36b6f556
1
.gitignore
vendored
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1
.gitignore
vendored
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build
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3
.gitmodules
vendored
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3
.gitmodules
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[submodule "PSE-firmware"]
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path = PSE-firmware
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url = ssh://git@git.leserveurdansmongrenier.uk:16822/leo/PSE-firmware.git
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23
CMakeLists.txt
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23
CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(lvgl)
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR})
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file(GLOB_RECURSE INCLUDES "./*.h" )
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SET(CMAKE_CXX_FLAGS "-O3")
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find_package(SDL2 REQUIRED SDL2)
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include_directories(${SDL2_INCLUDE_DIRS})
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add_subdirectory(PSE-firmware/Drivers/lvgl)
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include_directories(PSE-firmware/Core/Inc)
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add_executable(main main.c PSE-firmware/Core/Src/logo_mint_resize.c ${SOURCES} ${INCLUDES})
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add_compile_definitions(LV_CONF_INCLUDE_SIMPLE)
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target_link_libraries(main PRIVATE lvgl ${SDL2_LIBRARIES})
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add_custom_target (run COMMAND ${EXECUTABLE_OUTPUT_PATH}/main)
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target_compile_options(lvgl PRIVATE -Werror -Werror=float-conversion)
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1
PSE-firmware
Submodule
1
PSE-firmware
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Subproject commit 6dd655d9e53d23e108c46d089ec33f753eed7aa1
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121
main.c
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121
main.c
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_pixels.h>
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#include <pthread.h>
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#include <unistd.h>
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#include "lvgl.h"
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#include "main.h"
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#define BUFF_SIZE (320 * 10)
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#define LCD_WIDTH 320
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#define LCD_HEIGHT 240
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static lv_disp_draw_buf_t disp_buf;
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static lv_color_t buf_1[BUFF_SIZE];
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SDL_Window* window = NULL;
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SDL_Surface* screenSurface = NULL;
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int main(int argc, char** argv){
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if(SDL_Init( SDL_INIT_VIDEO ) < 0){
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printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
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exit(-1);
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}
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window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, LCD_WIDTH, LCD_HEIGHT, SDL_WINDOW_SHOWN );
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if(window == NULL){
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printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
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}
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screenSurface = SDL_GetWindowSurface(window);
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lv_init();
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lv_disp_draw_buf_init(&disp_buf, buf_1, NULL, BUFF_SIZE);
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lv_disp_drv_t disp_drv;
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lv_disp_drv_init(&disp_drv);
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disp_drv.draw_buf = &disp_buf;
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disp_drv.hor_res = LCD_WIDTH;
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disp_drv.ver_res = LCD_HEIGHT;
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disp_drv.flush_cb = &my_flush_cb;
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lv_disp_drv_register(&disp_drv);
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lv_disp_t * disp = lv_disp_drv_register(&disp_drv);
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lv_indev_drv_t indev_drv;
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lv_indev_drv_init(&indev_drv);
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indev_drv.type = LV_INDEV_TYPE_POINTER;
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indev_drv.read_cb = &touchscreen_read_callback;
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lv_indev_t * my_indev = lv_indev_drv_register(&indev_drv);
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LV_IMG_DECLARE(logo_mint_resize);
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lv_obj_t * logo_mint = lv_img_create(lv_scr_act());
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lv_img_set_src(logo_mint, &logo_mint_resize);
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lv_obj_set_style_bg_color(lv_scr_act(), lv_color_hex(0x0), LV_PART_MAIN);
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lv_obj_align(logo_mint, LV_ALIGN_CENTER, 0, 0);
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lv_obj_set_size(logo_mint, 320, 240);
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lv_obj_t* cursor_pos = lv_label_create(lv_scr_act());
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lv_obj_t* cursor = lv_label_create(lv_scr_act());
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lv_label_set_text(cursor, "A");
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lv_indev_set_cursor(my_indev, cursor);
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pthread_t tickThread;
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pthread_create(&tickThread, NULL, tick_thread, NULL);
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while(1){
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lv_timer_handler();
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int x,y;
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Uint32 button = SDL_GetMouseState(&x, &y);
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lv_label_set_text_fmt(cursor_pos, "%d : %d", x, y);
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SDL_Event e;
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SDL_PollEvent(&e);
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if(e.type == SDL_QUIT)
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break;
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}
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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void my_flush_cb(lv_disp_drv_t * disp, const lv_area_t * area, lv_color_t * buf){
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int32_t x, y;
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for(y = area->y1; y <= area->y2; y++) {
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for(x = area->x1; x <= area->x2; x++) {
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Uint32 * const target_pixel = (Uint32 *) ((Uint8 *) screenSurface->pixels + y * screenSurface->pitch + x * screenSurface->format->BytesPerPixel);
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Uint16 col = *(Uint16*)buf;
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*target_pixel = SDL_MapRGB(screenSurface->format, (col & 0xF800) >> 8, (col & 0x07E0) >> 3, (col & 0x001F) << 3);
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buf++;
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}
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}
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SDL_UpdateWindowSurface(window);
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/* IMPORTANT!!!
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* Inform LVGL that you are ready with the flushing and buf is not used anymore*/
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lv_disp_flush_ready(disp);
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}
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void touchscreen_read_callback(lv_indev_drv_t * drv, lv_indev_data_t*data){
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int x, y;
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Uint32 button = SDL_GetMouseState(&x, &y);
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if(SDL_BUTTON(1)) {
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data->state = LV_INDEV_STATE_PRESSED;
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} else {
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data->state = LV_INDEV_STATE_RELEASED;
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}
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data->point.x = x;
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data->point.y = y;
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}
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void * tick_thread (void *args){
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while(1) {
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usleep(5*1000); /*Sleep for 5 millisecond*/
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lv_tick_inc(5); /*Tell LVGL that 5 milliseconds were elapsed*/
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}
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}
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