#include "main.h" #include #include #include #include #include "lvgl.h" #include "PSE_unit.h" #include "home_screen.h" #include "PSE_unit.h" #include "pse_stepper_planer.h" #define BUFF_SIZE (320 * 10) #define LCD_WIDTH 320 #define LCD_HEIGHT 240 static lv_disp_draw_buf_t disp_buf; static lv_color_t buf_1[BUFF_SIZE]; SDL_Window* window = NULL; SDL_Surface* screenSurface = NULL; TIM_HandleTypeDef htim2; TIM_HandleTypeDef htim3; TIM_HandleTypeDef htim4; TIM_HandleTypeDef htim5; pse_unit pse_units[PSE_UNITS_NUM]; pse_syringe pse_syringes[PSE_UNITS_NUM]; pse_home_display pse_home_displays[PSE_UNITS_NUM]; pse_stepper_status pse_steppers_status[PSE_UNITS_NUM]; enum steppers_axis{PSE_X_STEPPER, PSE_Y_STEPPER, PSE_Z_STEPPER, PSE_E_STEPPER, PSE_STEPPER_NUM}; pse_stepper_conf pse_stepper_confs[PSE_STEPPER_NUM] = { [PSE_X_STEPPER] = { .DIR_GPIO_Port = X_STEPPER_DIR_GPIO_Port, .DIR_GPIO_Pin = X_STEPPER_DIR_Pin, .EN_GPIO_Port = X_STEPPER_EN_GPIO_Port, .EN_GPIO_Pin = X_STEPPER_EN_Pin, .STEP_GPIO_Port = X_STEPPER_STEP_GPIO_Port, .STEP_GPIO_Pin = X_STEPPER_STEP_Pin, .tim = &htim2, }, [PSE_Y_STEPPER] = { .DIR_GPIO_Port = Y_STEPPER_DIR_GPIO_Port, .DIR_GPIO_Pin = Y_STEPPER_DIR_Pin, .EN_GPIO_Port = Y_STEPPER_EN_GPIO_Port, .EN_GPIO_Pin = Y_STEPPER_EN_Pin, .STEP_GPIO_Port = Y_STEPPER_STEP_GPIO_Port, .STEP_GPIO_Pin = Y_STEPPER_STEP_Pin, .tim = &htim3, }, [PSE_Z_STEPPER] = { .DIR_GPIO_Port = Z_STEPPER_DIR_GPIO_Port, .DIR_GPIO_Pin = Z_STEPPER_DIR_Pin, .EN_GPIO_Port = Z_STEPPER_EN_GPIO_Port, .EN_GPIO_Pin = Z_STEPPER_EN_Pin, .STEP_GPIO_Port = Z_STEPPER_STEP_GPIO_Port, .STEP_GPIO_Pin = Z_STEPPER_STEP_Pin, .tim = &htim4, }, [PSE_E_STEPPER] = { .DIR_GPIO_Port = E_STEPPER_DIR_GPIO_Port, .DIR_GPIO_Pin = E_STEPPER_DIR_Pin, .EN_GPIO_Port = E_STEPPER_EN_GPIO_Port, .EN_GPIO_Pin = E_STEPPER_EN_Pin, .STEP_GPIO_Port = E_STEPPER_STEP_GPIO_Port, .STEP_GPIO_Pin = E_STEPPER_STEP_Pin, .tim = &htim5, }, }; int main(int argc, char** argv){ if(SDL_Init( SDL_INIT_VIDEO ) < 0){ printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError()); exit(-1); } window = SDL_CreateWindow("PSE emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, LCD_WIDTH, LCD_HEIGHT, SDL_WINDOW_SHOWN ); if(window == NULL){ printf("Window could not be created! SDL_Error: %s\n", SDL_GetError()); } screenSurface = SDL_GetWindowSurface(window); lv_init(); lv_disp_draw_buf_init(&disp_buf, buf_1, NULL, BUFF_SIZE); lv_disp_drv_t disp_drv; lv_disp_drv_init(&disp_drv); disp_drv.draw_buf = &disp_buf; disp_drv.hor_res = LCD_WIDTH; disp_drv.ver_res = LCD_HEIGHT; disp_drv.flush_cb = &my_flush_cb; lv_disp_drv_register(&disp_drv); lv_disp_t * disp = lv_disp_drv_register(&disp_drv); lv_theme_t * th = lv_theme_default_init(lv_disp_get_default(), lv_color_hex(0x2BAEE1), lv_color_hex(0x001361), true, LV_FONT_DEFAULT); lv_disp_set_theme(lv_disp_get_default(), th); lv_indev_drv_t indev_drv; lv_indev_drv_init(&indev_drv); indev_drv.type = LV_INDEV_TYPE_POINTER; indev_drv.read_cb = &touchscreen_read_callback; lv_indev_t * my_indev = lv_indev_drv_register(&indev_drv); LV_IMG_DECLARE(logo_mint_resize); lv_obj_t * logo_mint = lv_img_create(lv_scr_act()); lv_img_set_src(logo_mint, &logo_mint_resize); lv_obj_align(logo_mint, LV_ALIGN_CENTER, 0, 0); lv_obj_set_size(logo_mint, 320, 240); lv_obj_t* cursor_pos = lv_label_create(lv_scr_act()); lv_obj_t* cursor = lv_label_create(lv_scr_act()); lv_label_set_text(cursor, "A"); lv_indev_set_cursor(my_indev, cursor); // load first workspace from sd load_units(pse_units, pse_syringes, pse_stepper_confs, pse_steppers_status, pse_home_displays, PSE_UNITS_NUM, 0); Home_Screen_Gen(pse_units, PSE_UNITS_NUM, false); pthread_t tickThread; pthread_create(&tickThread, NULL, tick_thread, NULL); while(1){ lv_timer_handler(); int x,y; Uint32 button = SDL_GetMouseState(&x, &y); lv_label_set_text_fmt(cursor_pos, "%d : %d", x, y); SDL_Event e; SDL_PollEvent(&e); if(e.type == SDL_QUIT) break; } SDL_DestroyWindow(window); SDL_Quit(); } void my_flush_cb(lv_disp_drv_t * disp, const lv_area_t * area, lv_color_t * buf){ int32_t x, y; for(y = area->y1; y <= area->y2; y++) { for(x = area->x1; x <= area->x2; x++) { Uint32 * const target_pixel = (Uint32 *) ((Uint8 *) screenSurface->pixels + y * screenSurface->pitch + x * screenSurface->format->BytesPerPixel); Uint16 col = *(Uint16*)buf; *target_pixel = SDL_MapRGB(screenSurface->format, (col & 0xF800) >> 8, (col & 0x07E0) >> 3, (col & 0x001F) << 3); buf++; } } SDL_UpdateWindowSurface(window); /* IMPORTANT!!! * Inform LVGL that you are ready with the flushing and buf is not used anymore*/ lv_disp_flush_ready(disp); } void touchscreen_read_callback(lv_indev_drv_t * drv, lv_indev_data_t*data){ int x, y; Uint32 button = SDL_GetMouseState(&x, &y); if(SDL_BUTTON(button) == 1) { data->state = LV_INDEV_STATE_PRESSED; } else { data->state = LV_INDEV_STATE_RELEASED; } data->point.x = x; data->point.y = y; } void * tick_thread (void *args){ while(1) { usleep(5*1000); /*Sleep for 5 millisecond*/ lv_tick_inc(5); /*Tell LVGL that 5 milliseconds were elapsed*/ } } void HAL_TIM_PeriodElapsedCallback(TIM_HandleTypeDef* htim){ for(int i = 0; i < PSE_UNITS_NUM; i++){ if(htim == pse_units[i].stepper_conf->tim){ pse_stepper_planer_tick(&pse_units[i]); } } }