---------------------------------------------------------------------------------- -- Company: -- Engineer: -- -- Create Date: 30.11.2021 10:35:30 -- Design Name: -- Module Name: Gene_Snake - Behavioral -- Project Name: -- Target Devices: -- Tool Versions: -- Description: -- -- Dependencies: -- -- Revision: -- Revision 0.01 - File Created -- Additional Comments: -- ---------------------------------------------------------------------------------- -- a faire: -- - faire bouger le snake -- - ajouter une clk library IEEE; use IEEE.STD_LOGIC_1164.ALL; -- Uncomment the following library declaration if using -- arithmetic functions with Signed or Unsigned values use IEEE.NUMERIC_STD.ALL; library ourTypes; use ourTypes.types.all; -- Uncomment the following library declaration if instantiating -- any Xilinx leaf cells in this code. --library UNISIM; --use UNISIM.VComponents.all; entity Gene_Snake is generic( addressSize : integer:=10); Port ( X : in unsigned (9 downto 0); Y : in unsigned (8 downto 0); clk: in std_logic; reset: in std_logic; currentSnake : in pos; updateOrder : in std_logic; listRef : in unsigned(addressSize-1 downto 0); colorOut : out color; currentAddress : out unsigned(addressSize-1 downto 0); matAddress : out unsigned(addressSize-1 downto 0); ROMAddress : out unsigned(SPRITES_ADDRESS_SIZE-1 downto 0); ROMData : in std_logic_vector(SPRITES_DATA_SIZE-1 downto 0) ); end Gene_Snake; architecture Behavioral of Gene_Snake is -- D???claration des signaux signal snakeHere: std_logic; --1 si on doit afficher le pixel 0 sinon signal dx : signed(1 downto 0); signal dy : signed(1 downto 0); signal running : std_logic; signal startUpdate : std_logic; signal snakeColor : color; begin -- Process de calcul d'affichage process(X,Y,clk,reset,running,dx,dy,updateOrder,currentSnake,snakeHere) variable sX : integer; --position par rapport au sprites variable sY : integer; variable sOff : integer; --offset dans la memoire des sprites begin if(updateOrder'event and updateOrder = '1') then --si on as un signal sur pxl_clk (i.e. on vient de changer de pixel) if(snakeHere = '1') then snakeColor <= to_color(ROMData); else snakeColor.R <= (others => '0'); snakeColor.G <= (others => '0'); snakeColor.B <= (others => '0'); end if; startUpdate <= '1'; --on marque qu'il faut refaire une update (on doit separer en deux signaux parce que sinon on aurait un edit sur deux clk differentes). C'est pas très élégant mais j'ai pas trouvé mieux end if; if(reset = '0') then running <= '0'; snakeHere <= '0'; snakecolor <= (others => (others => '0')); elsif(clk'event and clk = '1') then if(startUpdate = '1') then running <= '1'; snakeHere <= '0'; dx <= to_signed(-1,2); dy <= to_signed(-1,2); end if; if(running = '1') then if(currentSnake.isDefined = '1') then if(X>=currentSnake.X-8 and X=currentSnake.Y-8 and Y sOff := HEAD_SPRITE_OFFSET; when to_unsigned(3,addressSize-1) => sOff := TAIL_SPRITE_OFFSET; when others => sOff := BODY_SPRITE_OFFSET; end case; ROMAddress <= to_unsigned(sY*16+sX+sOff,SPRITES_ADDRESS_SIZE); end if; end if; dx <= dx + 1; if(dx = 2) then dx <= to_signed(-1,2); dy <= dy + 1; end if; if(dy = 2) then dy <= to_signed(-1,2); running <= '0'; end if; end if; end if; if(running = '1') then startUpdate <= '0'; end if; end process; process(X,Y,dx,dy) variable mX : integer; variable mY : integer; variable mInd : integer; begin mX := to_integer(X)/16; mY := to_integer(Y)/16; mInd := mY*40 + mX; matAddress <= TO_UNSIGNED(mInd,SNAKE_ADDRESS_SIZE);--+to_integer(dy))*40+shift_right(X,4)+to_integer(dx); --matAddress <= '0' & X/16;--resize(shift_right(Y,4)*40+shift_right(X,4),SNAKE_ADDRESS_SIZE); end process; currentAddress <= listRef; colorOut <= snakeColor; end Behavioral;